HXRTC HUD 7. Brutal Doom Platinum, formerly known as Dox's Personalized Brutal Doom, is an ongoing fork of brutal doom designed for gzdoom, featuring many new details, tons of polish, and expanded mechanics. Special thanks to Cotton Disciple for his invaluable collaboration and help in porting the HXRTC HUD to Project Brutality addon! Without him, this HUD version would not have become reality. Brutal Doom Platinum v3.1 release GZ focused Brutal Fork by EmeraldCoasttt Mon 10:03 am. HXRTC HUD 7.0 FOR PROJECT BRUTALITY v2.03a (MIRROR) This was the first time I've noticed a huge difference in mob count. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles. Went back to Brutal Doom, UV difficulty, launched E3M1 and it was jam packed with imps and pinkies. The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. HXRTC HUD 7.0 FOR BRUTAL DOOM v20b (MIRROR) Just hit E3M1 and there were 3 imps on Proj Brut mod on Brutal difficulty. HXRTC HUD 7.0 FOR CLASSIC DOOM & SMOOTH DOOM (MIRROR) Add addon Hexa Shotgun for Brutal Doom v21. HUD_SCALE 1Alternatively, you can turn on the Stretch Fullscreen HUD option in (G)ZDoom/Zandronum HUD options. The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. If you find the size of the HUD is too small, please open (G)ZDoom/Zandronum console and input the following command: Also remember that you must set in Display Options a screensize of 11 and turn off the alternative HUD. ![]() This HUD requires one of the most recent releases of GZDoom, ZDoom or Zandronum 3.0 alpha release for working correctly. The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. ![]() ![]() UPDATE NOTE: Recently I've updated the HUD to v7.0 release, which includes a renewed graphic style and some improvements respect from previous versions. There is a one in the latest versions of BD and PB, in Brutal Doom: Go to Settings > Customize Controls, in there you can find Brutal Doom - Interactions > Dual-Wield/Weapon Special. The main difference is that now I've updated it in many ways and made it fully compatible with classic Doom, what means that will allow you to enjoy a new and more fresh experience through your doomish adventures! On at 8:01 AM, DTSlayer said: I dont see an option to enable it in the menu. PROJECT BRUTALITY 3.0 together with Glory Kills addon made by Headshotev, please take a note that both PB and addon are work in progress, so placeholders ar. In fact, this is an almost complete rework of the first release of HXRTC HUD 1.0, based at the same time on my (now abandoned) BTSX HUD 2.x custom version. Here I present you what is for now the successor of my previous HUD-working, known as HXRTC HUD.
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