The graphics are used to show the players the effects of the cards. If you don't see the game like this, you're missing the point. This is on what the whole game has been created. By drawing cards you have to complete the challenges. The challenge is based on the fact that you have decks of cards and you have objectives. You are asking for something completely different and the game hasn't been made with that plan or idea. For me personally, I always try to get at least 4 magic types to lvl 4 to qualify for Archmage which has high prestige and generally useful buff.This game is not a tycoon management game at all. Once you finish your objectives though, should go all out for better futures. low intelligence vs remaining time left for study) should also directly be placed in this school to prevent in-demand classrooms from being used by them. Students whom you judge cannot meet any objectives (e.g. Also, I always try to build all common 3-in- magic classes which allows the graduating class to help generate mana of other types which makes getting some special non-magic rooms/artifacts easier. My own approach is to create a separate "Graduating house" to house all students who has fulfilled graduation requirements (not required to get more magic levels) an set the house to prioritize the magic types not required by your "objective houses". Unless you don't have other magic classes, or your main classes have enough capacity. So imo it is probably good to move them out once they maxed one school, especially if you need some classes to train more students to meet objective. Should I have kept a close eye on them and actually switched them out of Light into other Houses so they also learned something else once they had maxed Light? Should I do this only after I have graduated the 20 Squires I needed? OR Should I have altered the House that all the Light students were in and then forbade Light but allowed other magics? Would this produce better graduates and hence better perks for the next school?Īfaik, if a student satisfy requirements for an objective, the default future will auto-select it first regardless of other spell levels, so in a way, making them study magic higher does not really help with better futures (since I assume you want to fulfill objective requirements first).īut, on the other hand, students who study still generate mana etc and have other (though limited) use e.g. However I noticed a fair number of students here and there were at (I presume) the max value for Light/Heroism magic, and 0 for every other magic type as I had forbade them from other studies. ![]() In the end I managed the star missions easily, well before LoE bar was filled. ![]() I also ended up with 3 White Dragons and other little things that all enhanced Light and Heroism.Ĥ) I more or less left things like that, with a few minor Houses around just to make other learning more efficient. I placed all the best students into this house and did what I could to make the teacher better. ![]() ![]() I think I get how the star system works and the way it effects the Grimoires I earn each School, but is that my main goal each School? Here's an example that might make my question clearer.ġ) One star mission was to graduate 20 Squires (Heroism Light magic)Ģ) So I also picked Light as the School specially (needed to earn 8000 Light mana)ģ) I made a house for the study of Light only and was lucky enough to get a Child of the Light perk for it. As I get used to the game (still on first play through) it is rather mysterious as to my goals and how I will eventually win (or lose).
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